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Hype the time quest
Hype the time quest








hype the time quest

And frankly, extra points go to whomever thought that an appropriate name for a knight and his girlfriend was Hype and Vibe.

hype the time quest hype the time quest

The characters have a great deal of personality, and add to the Playmobil mystique with their fun animations, and wide-eyed, crescent moon-mouthed conversations. My personal favorite was the wolves, who slid on the ground with impossibly bent legs after a set of sword thrusts. Hit an enemy with a sword and you'll be treated to a nice plastic thud instead of a fleshy slash, and a spinning set of stars instead of a dead body. Just keep in mind that these Playmobil characters are of a mutant breed, and have the disturbing ability to actually bend limbs, unlike the rest of the normal Playmobil public. Though some people may be turned off by the toy-like environments in the game, anyone who's touched a Playmobil character will grin the instant they spot a flowerpot, character, animal or object lifted directly from the series of toys. You'll visit the high skies on your dragon, travel through treetop villages, and creep through a variety of underground passageways throughout the adventure, but all of them are firmly connected by plot, with a feel of a cohesive environment rather than a set of levels put together by the connect the dot method of storytelling. The game is very linear in terms of events - the actual field of play is small, with specific areas opening up as the plot permits. For the most part, this consists of finding an object or freeing a character in order to bring that group or character in the future into your debt. Once you've found a crystal, you can access the next time period, and begin jumping between the periods in order to change certain events in your favor. Most of the game takes place around the Taskan castle, occupied by Taskan I-IV (depending on what period you're in). Is it the next Zelda? It never was to begin with.Īs a knight sent back through time by the evil Black Knight, Hype must find a series of crystals, meet up with a wizard named Gogoud throughout the time periods, pair up with a well-spoken dragon, and ultimately, travel back through four different periods in order to get back to the present. The designers, of course, had more elaborate plans, and what resulted is the big, beautiful adventure you see (metaphorically) before you. Hype was just part of a children's line using the Playmobil license, focused on the 8-10 age group. Sure, it was stellar, Emmy-branding stuff, but could her career ever really rise any higher after being the golden child of the "teen-girl living in a boarding house" sitcom genre? Hype was such an interesting phenomenon because it was the critics that raised the game up on their shoulders, to the stunned glee of Ubi Soft. Like Tootie's career move from the Facts of Life to Living Single. So many times, you hope so much for something that no matter how good it is, it can never face up to what you want it to be.










Hype the time quest